Thursday, October 25, 2007

Crap Rules

There are a number of basic craps rules the players, or “shooters,” need to remember before rolling the dice in a game of craps. Craps rules consist of different types of wagers and follow specific betting guidelines. Players bet on the same roll of the dice, regardless of who is the shooter, and all wagers must be placed before the first, or “come out” roll. Craps rules are numerous, but once learned, are easy enough to master.

The “pass line” is an even money bet on the first roll, where you win on a 7 or 11, or lose on “any craps,” which is a two, three, or twelve. If any other number is rolled, this becomes a point, and this number must be rolled again before the next 7 or 11 can count. The “no pass line,” the opposite bet, is a loss on the 7 or 11, a win or two or three, and a tie on twelve. However, you lose after the first roll, if the shooter makes their point and win if the shooter rolls a 7 before making his point.

In craps rules, after the first roll, “come” bets can be placed on whether the shooter will make his point before rolling a 7. Any number that comes up as a point must be rolled before a 7. Again, a 7 or 11 wins and a two, three, or twelve “craps out.” “Don’t come” bets are the opposite to win or lose, but also based on the come point being rolled before the 7. Once a point is made on the first roll, you can take the odds and win on the next roll, with payouts at two to one on four or ten, three to two on five or nine, and six to five on six or eight.

Craps rules allow “place” bets on four, five, six, eight, nine, and ten after the shooter makes his point. These pay off at nine to five on four and ten, seven to five on five and nine, and seven to six on six and eight. In addition, there are “proposition” bets in craps rules, paying on one roll of the dice, with two or twelve paying thirty-one to one and three or eleven, sixteen to one.

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